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Adjustments & Hotfixes! [AN 0.1.3F]
October 04, 2019
#bugfix, #hotfix, #sound, #sfx
Sorry for the same-day update, but there were a few issues that I felt could be resolved without calling for a fully new version! 0.1.3F Changes -Camera zooms in slower when time freezes. -There are n...
Combo/Resonance Tweaks [AN 0.1.3]
October 04, 2019
#tweaks, #resonance, #combo, #attacks
Hey guys! This is a kind of minor update, but it includes some fundamental tweaks to the Resonance (REZ) system! Since Resonance is kind of a complicated mechanic, I'll try to explain more in the note...
Visual & Game Mechanic Updates! [AN 0.1.2]
September 29, 2019
#adventNeon, #platformer, #update, #visual update, #patch notes, #brawler, #2d, #combat
NEW UPDATE! Thank you all for the support so far! Since the previous update, I've done even more refinements to Neon, the enemies and Neopolis as a whole! I'll give you a brief rundown of the changes...
AdventNEON - 0.1.0 Update & Patch Notes
September 15, 2019
#neon, #AdventNEON, #ne_0_n, #platformer, #update, #patch notes, #demo, #donations, #beat-em-up, #fighter, #platform fighter
Hey guys! It's been a couple of weeks, but I've been hard at work on the game (possibly too hard) since the last devlog post! Sorry for holding this out on you guys but I've made a ton of changes from...
Versions 0.0.1-0.0.3 Patch Notes
August 30, 2019
#bugfixes, #update, #adventNEON, #demo
0.0.3 -Changed speed limit calculation to be tile-width based not wall-width based. (This prevents maximum allowed speed from fluctuating, allowing clipping in some cases) -Increased time player is at...
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