Adjustments & Hotfixes! [AN 0.1.3F]
Sorry for the same-day update, but there were a few issues that I felt could be resolved without calling for a fully new version!
0.1.3F Changes
-Camera zooms in slower when time freezes.
-There are now sound effects when time freezes, time is about to move again, and when the player dies as time stops.
-The time freeze now has an internal cooldown when performed.
-Outside of its cooldown, the time freeze now occurs when you kill an enemy with ANY max power charged attack.
-Time now freezes when killing the last enemy of a major arena, or a boss.
-Forward charge attack is now a multihit move. The afterimages hit up to 5 times for 100 damage each.
-The super hard punch sound effect now has more bass and is slightly less harsh.
-The super hard punch sound effect now occurs on EVERY instance of high damage, as it was supposed to.
-Fixed glitch where moving to a place where the camera zooms in/out while the screen is shaking makes the screen keep shaking
-Fixed glitch where bullets would phase through deflectors and home in on you through solid objects.
Files
Get Advent NEON [DEMO]
Advent NEON [DEMO]
Hyperactive 2D Action Platformer
Status | In development |
Author | CryoGX |
Genre | Platformer, Action, Fighting |
Tags | 2D, Beat 'em up, combos, GameMaker, Neon, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Configurable controls |
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