Versions 0.0.1-0.0.3 Patch Notes
-Changed speed limit calculation to be tile-width based not wall-width based. (This prevents maximum allowed speed from fluctuating, allowing clipping in some cases)
-Increased time player is at max speed during a dash & increased rate at which dash decays. (This means you move a ton faster/farther at the start of a dash, but lose speed a lot faster. Overall, you should feel a bit faster and move a bit farther. Wavedashing is especially affected by this as its specific decay is not changed, meaning it travels significantly farther now. Use it wisely!)
-Getting a counter while wavedashing no longer causes you to not be able to use the counterattack. Before, it would cancel into just normal attacks.
-Loudmouth (boss) jumps out of the middle pit more frequently if he gets stuck. (This already happens during the boss fight but at a mostly random chance; now it's slightly less random, but not to the point where he'll ALWAYS use the same attack in that scenario).
-Removed issue /w build 0.01 that caused game not to start
(Your progress is saved across builds)
-Pushing builds with butler, now.
-Going through a boost ring now resets your inputs entirely rather than prevent additional ones for the duration of the boost. This means that you spamming buttons while going through a ring should no longer send you careening past the next ring instead of going through it properly.
-Adjusted collision boxes in Neopolis Act 1.
-Spamming buttons on the start screen with a gamepad no longer plays the start sound multiple times.
-Holding a direction on the menu with a gamepad no longer scrolls multiple times before scrolling normally.
-Opening a section of the mechanics guide with a gamepad no longer crashes the game.
-You can now NATURALLY regain your dashes in the air. No, you cannot fly (Your dash cooldown expires 5 times faster when grounded or on a wall than when in the air; you'd best land). This prevents scenarios where you jump when your dash cooldown ALMOST expires but you don't get your dashes back when your cooldown was 3 frames from expiring
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