Minor Updates + WISHLIST ON STEAM!!
AdventNEON now has a Steam page! Wishlist it there; it genuinely helps!
The demo has been updated to reflect this in the "Help the Dev!" menu. There have also been some balance changes to Aegis and Neon!
UPDATE NOTES:
Neon:
-Dashes now cool down ONE AT A TIME instead of both at once. This is to encourage more strategy when not maxed out.
-Dashes no longer immediately restore upon landing
-Aerial attack momentum can be slowed or halted by holding the opposite direction you're facing.
-Forward air can change direction for the second kick now.
-Jab End can cancel into jumps
-Extended brief invincibility when KO'ing enemies
Aegis (Boss 1)
-No longer goes offscreen for the lightning strike attack.
-Lightning strike attack is now significantly faster.
-Lightning strike attack can transition quickly into punching or shooting when in the second phase.
Misc:
-Springs now propel you on contact.
-Spike strips have more precise collisions when angled.
Files
Get Advent NEON [DEMO]
Advent NEON [DEMO]
Hyperactive 2D Action Platformer
Status | In development |
Author | CryoGX |
Genre | Platformer, Action, Fighting |
Tags | 2D, Beat 'em up, combos, GameMaker, Neon, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Configurable controls |
More posts
- ADVENT NEON KICKSTARTER ENDS IN 72 HOURS!!Sep 20, 2021
- Kickstarter Campaign - 90%!!Sep 13, 2021
- Kickstarter Campaign - LIVE!Aug 30, 2021
- SAGE2021 DEMO - NEW CHALLENGE STAGEAug 21, 2021
- Demo HOTFIX - 7/27 Update NotesJul 27, 2021
- New Demo + KICKSTARTER ANNOUNCEMENTJul 24, 2021
- ???Feb 27, 2021
- Aegis Bugfixes + QoL Changes!Feb 07, 2021
- Web Demo Available on Newgrounds!Jan 24, 2021
Comments
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I Wishlisted It!
First.