SAGE2020 - REV001 Patch
The SAGExpo demo has been updated with a few quick changes!
Patch Notes
-Added a Quick Guide to the pause menu for a few general tips
-Neon's dash distance has been increased slightly
-Relaxed timing on triggering a dodge with dash
-Nerfed Aegis' armor on most attacks and made it possible to break through it with enough normal attacks
-Made Aegis' AI vary its attacks more
-During the second phase of the Aegis battle, it will be able to chain projectile-based attacks into each other
-The hitbox duration on Aegis's taser punch has been cut in half
-Made Loudmouth's AI slightly more avoidant of walls
-An audio cue now plays when Resonance is maxed out
-When resonance is above 50%, Neon now generates shockwaves around them. The frequency of this is increased at 100%.
-Hitstop (time freezing when hitting something) no longer applies if you hit a currently armored target.
-The easter egg sound effect now plays less frequently, but is more likely to trigger when you KO enemies with Break Attacks while at max Resonance.
Goal of this patch was to try to make the game a smidge easier for those who aren't accustomed to this genre, as well as reduce the number of people getting stuck on the Aegis fight specifically. While those who finish the battle don't consider it hard, there's a dichotomy where people either figure out, or don't. Hopefully these changes help out there! Also managed to fit a couple of refinements in, along with a couple quick tips available in the pause menu!
By the way, if you have time, be sure to send in feedback through the official playtest survey!
Files
Get Advent NEON [DEMO]
Advent NEON [DEMO]
Hyperactive 2D Action Platformer
Status | In development |
Author | CryoGX |
Genre | Platformer, Action, Fighting |
Tags | 2D, Beat 'em up, combos, GameMaker, Neon, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Configurable controls |
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