New Demo Update Coming Soon!
Advent NEON [DEMO] » Devlog
The wait's almost over! A new update's coming really soon!
This update focuses on refining everything in the game so far, based on your feedback!
This was also done to further solidify the direction of the game, rather than uncertainly gunning for completely new levels and content. However, literally EVERYTHING about this demo has been updated. Some things to look forward to:
>ALL of the levels have updated layouts. (Act 2 has upgraded music!)
>ALL of the enemies have updated designs and/or move patterns.
>Aegis has a completely upgraded look, along with a new moveset that's much less confounding for some players!
>Loudmouth no longer has its shield, and it has updated move patterns!
>There's a tutorial now!
>Neon now moves and jumps much faster by default, with a slew of new sprites!
>Changes to Resonance make it both easier to maintain and more clearly rewarding, regardless of if you're at 50% or 100%!
>New accessibility options will allow you to HOLD the attack button to keep punching, rather than pressing multiple times. Be sure to check them out!
>New sounds for all enemies and Neon! Game should sound a whole lot livelier!
>And a lot more!
Hope you guys enjoy this update once it goes live! A lot of effort goes into even the smallest of updates, so please forgive the extended amount of time I've gone without giving one!
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Advent NEON [DEMO]
Hyperactive 2D Action Platformer
Status | In development |
Author | CryoGX |
Genre | Platformer, Action, Fighting |
Tags | 2D, Beat 'em up, combos, GameMaker, Neon, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Configurable controls |
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- Web Demo Available on Newgrounds!Jan 24, 2021
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