If you guys find any particularly gamebreaking bugs, please let me know! I may put out more hotfixes. However, for the next month or so, I'm going to try to focus on adding the third actual level and second boss to the game in a pretty significant update. (Also trying to make more not-pixel art for the game. Neon's in need of a new render or two)
Not sure how much of it I can get done within that timeframe, but I hope you guys enjoy the current demo in the meantime!
Okay I have only played the first level so far. But I have to tell you that I am absolutely LOVING the game. I decided to support and purchase the game since I have a little extra money right now and I am absolutely not disappointed. First off I love the style of the game. Secondly the music is really good as well. Thirdly-I added the game to my Steam as a n0nsteam game. Connected my Steam controller and it worked perfectly. Another point- combat feels really nice. At first I was definitely just button mashing which worked, but once I understood everything it just clicked and became a smooth ride. Kudos Dev!
Thanks for everything! The contribution absolutely means a lot to me. I'm glad other input options are working with the game, too! Everything's designed by me, from the artstyle to the code to the music, so I'm glad you're enjoying all of it.
And I wholly intended the game to allow you to button mash at first to get by, and still (hopefully!) be pretty fun, but for your potential as a player to go up exponentially once you start getting used to controlling Neon. Glad that's working out too!
Howdy again. Haven't played in a while, but some people in Discord were talking about wishlisting your game on Steam and sure enough it's on there! I "purchased" while it was free. Is there any incentives for us early donators? If not that's A-okay I understand. Was just curious as I haven't followed much. Congrats on all of your progress.
I noticed a bug. If you slide agains a wall, you have a problem because it wont stop. Please fix this somehow because if this happens, the only way to escape it, is to restart at a checkpoint. Except that, great game!!
Thanks a ton for the feedback! I'll look into this, but if you can provide more details, such as what level this was on and what you tried to do before getting onto the wall, it would help a lot!
Normally, you should be able to cancel your wall slide by pressing away from the wall or pressing down, as well as jumping, attacking or dashing in the direction away from it. So if you're stuck that's definitely a serious, yet rare problem, as it's the first I've heard of it, myself!
I, love, everything about this. The art, the sound, the gameplay, the oh so sweet controls! I hope one day I can make game as good as this! Never give up and keep up your fantastic work, my friend!
Thank you!! Yeah it's taken a lot of dedication to be able to do literally everything that isn't the tile set (which you can find here: https://ansimuz.itch.io/warped-city); I definitely plan on taking Neon and this game as far as they can possibly go!
Hey, for some reason I can't start the game, it gives me an error message. Anything I can do about that? I already tried downloading/unzipping it again and hadn't worked.
No problem and thanks for fixing it. It worked this time and it's such a blast!! The controls take a bit of getting used to but once you figure it out, it's fun and fast paced and really satisfying to land combos. I'll be looking forward to see where you take this, there's a lot of potential here!
Thanks dude! I'm glad there seems to be a positive consensus about the demo! I definitely spent a lot of time making sure the game doesn't break based on what you throw at it, so I'm also looking forward to seeing how it goes from here!
Also if you haven't tried it, keyboard controls can be remapped if they felt a bit too unweildy at first!
← Return to game
Comments
Log in with itch.io to leave a comment.
Cool game so far!
Thanks dude!
Just finished playing the demo for this and it's really dope! Looking forward to playing the full thing! ^-^
Ay thanks for playing dude! Really glad you enjoyed it
If you guys find any particularly gamebreaking bugs, please let me know! I may put out more hotfixes. However, for the next month or so, I'm going to try to focus on adding the third actual level and second boss to the game in a pretty significant update. (Also trying to make more not-pixel art for the game. Neon's in need of a new render or two)
Not sure how much of it I can get done within that timeframe, but I hope you guys enjoy the current demo in the meantime!
Okay I have only played the first level so far. But I have to tell you that I am absolutely LOVING the game. I decided to support and purchase the game since I have a little extra money right now and I am absolutely not disappointed. First off I love the style of the game. Secondly the music is really good as well. Thirdly-I added the game to my Steam as a n0nsteam game. Connected my Steam controller and it worked perfectly. Another point- combat feels really nice. At first I was definitely just button mashing which worked, but once I understood everything it just clicked and became a smooth ride. Kudos Dev!
Thanks for everything! The contribution absolutely means a lot to me. I'm glad other input options are working with the game, too! Everything's designed by me, from the artstyle to the code to the music, so I'm glad you're enjoying all of it.
And I wholly intended the game to allow you to button mash at first to get by, and still (hopefully!) be pretty fun, but for your potential as a player to go up exponentially once you start getting used to controlling Neon. Glad that's working out too!
Howdy again. Haven't played in a while, but some people in Discord were talking about wishlisting your game on Steam and sure enough it's on there! I "purchased" while it was free. Is there any incentives for us early donators? If not that's A-okay I understand. Was just curious as I haven't followed much. Congrats on all of your progress.
I noticed a bug. If you slide agains a wall, you have a problem because it wont stop. Please fix this somehow because if this happens, the only way to escape it, is to restart at a checkpoint. Except that, great game!!
Thanks a ton for the feedback! I'll look into this, but if you can provide more details, such as what level this was on and what you tried to do before getting onto the wall, it would help a lot!
Normally, you should be able to cancel your wall slide by pressing away from the wall or pressing down, as well as jumping, attacking or dashing in the direction away from it. So if you're stuck that's definitely a serious, yet rare problem, as it's the first I've heard of it, myself!
The bug's been found and fixed on my end, so the next update won't have this issue anymore.
0.2.0 is an update that revamps the whole game, so if you've tried it out before a couple days ago, I highly recommend giving it another shot!
VERY DOPE GAME.
Ayy incredibly appreciate it my dude!!!!
I, love, everything about this. The art, the sound, the gameplay, the oh so sweet controls! I hope one day I can make game as good as this! Never give up and keep up your fantastic work, my friend!
Thank you!! Yeah it's taken a lot of dedication to be able to do literally everything that isn't the tile set (which you can find here: https://ansimuz.itch.io/warped-city); I definitely plan on taking Neon and this game as far as they can possibly go!
You can do it! I believe in you!
Hey, for some reason I can't start the game, it gives me an error message. Anything I can do about that? I already tried downloading/unzipping it again and hadn't worked.
Thanks for letting me know! I've updated the build to remove the issue. It should be up in a moment. Sorry about that!
No problem and thanks for fixing it. It worked this time and it's such a blast!! The controls take a bit of getting used to but once you figure it out, it's fun and fast paced and really satisfying to land combos. I'll be looking forward to see where you take this, there's a lot of potential here!
Thanks dude! I'm glad there seems to be a positive consensus about the demo! I definitely spent a lot of time making sure the game doesn't break based on what you throw at it, so I'm also looking forward to seeing how it goes from here!
Also if you haven't tried it, keyboard controls can be remapped if they felt a bit too unweildy at first!